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Levels: Level 9
At this level, you should be comfortable with all techniques, able to defend any random attack.

Use grading comments to correct and improve techniques before moving on to new material.

  
 
Level 9 Grading
Bil Jee complete
Wooden Dummy (80 moves)

Kicks
- called out a random attack with random 2 (or more) kick followup for that attack)

Entry Technique (circle, shuffle, stance change, attack or retreat)
1. circle - attacker circles in, just attack them
2. shuffle - attacker bouncing fwd & back, attack just before they land on fwd bounce
3. stance change - t-step or side step and kick to enter, followup
4. attack or retreat - you entry technique to initiate, other person either attacks or retreats in response, pursue and followup

Chi Sao (Double arm, Cross Arm, Parallel Arm)
1. cross arm 8 random + 4 extras - 8 techniques/side (random attacks from either side)
2. parallel arm 8 random + 4 extras - 8 techniques/side (random attacks from either side)
3. double arm chi sao - 8-9 passes each side
- you attack with straight punch or palm strike
- you attack with control & straight punch or palm strike
- they do control to attack
- in all cases, they can retreat, fight your control & challenge, but you maintain fwd intention, take control and followup

8 grappling techniques at random
8 attacks resulting in control lock called out at random (ie. wristlock from low round punch, elbow lock from round kick, etc.)
possible locks - wrist lock, elbow lock, shoulder, choke, neck control

7 Ground Defenses at random
(called out at random from these attacks)
from attacker on top
(make sure can go all 4 directions of taking attacker)
-
punching on top escape  (2 versions)
- single choke
- double choke
from ground defense position, attacker standing
- front kick, round kick

7 Chair Defenses at random (no getting out of chair, called out at random from these attacks)
-
straight punch, round punch, double round,
- front kick, round kick, side kick
- front and rear chokes
- side shoulder grab and punch

7 Kneeling Defenses at random
(called out at random from these attacks)
-
tackle, shoulder grabs
- straight punch, round punch, double round,
- front kick, round kick, side kick
- no chokes

20 combative techniques at random
(called out at random from these attacks)
- straight punch, round punch, double round, low straight, low round
- low-high same side, low-high opposite side, high-low opposite side
charging punch, spinning backfist, jumping backfist
- front kick, round, side, hook, crescent
- jumping front kick, spinning back kick
- low round kick, low round-high round same leg
- front-side kick, front&round kick same side, front&round kick opposite side
(for multiple kicks, defender should block first kick but still allow 2nd kick to start to occur to show we can defend it)
- axe kick

20 self defense techniques at random
(called out at random from these attacks)
rear shoulder grab (both ways)
cross, parallel, double wrist grabs
double pull from behind, shirt grab and punch, single choke and punch, double choke (front)
double grab from front, double push from front, full nelson, rear choke, bear hug, headlock,
double push from behind, high or low tackle
double choke on wall, single choke and punch on wall, double push from behind into wall, single push and punch into wall

All Weapon defenses
(called out at random)
all Knife & Club attacks

Weapons

- Louk Dim Boon Kwun complete (staff form)
- staff applications (8 angles)
- Baat Chum Bart Dao complete (butterfly sword form)
- sword applications (4 short & 4 long)


all requirements from previous levels



Cross Arm 8 Random (4 extra Techniques)
1. heun sao jut sao to side
2. heun sao gon sao step fwd
3. exchange step, bong sao to outside
4. t-step roll to bong sao on other side

Parallel Arm 8 Random (4 extra Techniques)
1. inside, step out bil sao punch
2. outside, heun sao gon sao punch
3. inside, bong sao, step in punch
4. outside, heun sao to fook sao, side step, come in parallel or straight in cover & punch


Extra techniques (not level 9-specific)

Pressure Point Techniques
- uppercut (step back jut sao on inside of arm, step fwd check punch followup)
- straight punch (step back fut sao under arm, step fwd to elbow strike & push knee out for takedown)
- backfist (elbow strike into back of wrist and pak sao to cover)
- round kick (double lop, knee to pressure point, inside thigh close to knee)
- side kick (step back to back stance, rear tan sao catches kick, elbow strike down into side of shin)
- round punch (double bil sao, elbow, elbow, ton sao through neck and takedown)
- double round (double bil sao, to bil sao into other shoulder)


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